DynamoVisualProgramming.ZeroTouchLibrary by Autodesk

<PackageReference Include="DynamoVisualProgramming.ZeroTouchLibrary" Version="1.3.0" />

 Point

public class Point : Geometry
public double X { get; }

Get the X component of a Point

public double Y { get; }

Get the Y component of a Point

public double Z { get; }

Get the Z component of a Point

public static Point ByCartesianCoordinates(CoordinateSystem cs, double x = 0, double y = 0, double z = 0)

Form a Point in the given coordinate system with 3 cartesian coordinates

public static Point ByCoordinates(double x = 0, double y = 0)

Form a Point in the XY plane given two 2 cartesian coordinates. The Z component is 0.

public static Point ByCoordinates(double x = 0, double y = 0, double z = 0)

Form a Point given 3 cartesian coordinates

public static Point ByCylindricalCoordinates(CoordinateSystem cs, double angle = 0, double elevation = 0, double radius = 1)

Form a Point in the given coordinate system given its position in cylindrical coordinates.

public static Point BySphericalCoordinates(CoordinateSystem cs, double phi = 0, double theta = 0, double radius = 1)

Form a Point in the given coordinate system given its position in spherical coordinates.

public static Point Origin()

Get the Origin point (0,0,0)

public static Point[] PruneDuplicates(IEnumerable<Point> points, double tolerance = 0.001)

Prune points to exclude duplicates within tolerance of included points

public Point Add(Vector vectorToAdd)

Add a vector to a point. The same as Translate(Vector).

public Vector AsVector()

Get the Vector with the same X, Y, and Z component

public Geometry[] Project(Geometry baseGeometry, Vector projectionDirection)

Project another piece of Geometry onto this along a given direction Vector

public Point Subtract(Vector vectorToSubtract)

Subtract a vector from a point. The same as Translate(-Vector).