DynamoVisualProgramming.ZeroTouchLibrary by Autodesk

<PackageReference Include="DynamoVisualProgramming.ZeroTouchLibrary" Version="2.19.0-beta6050" />

 Unit

public class Unit
An object representing a standard system for measuring a quantity.
using ForgeUnitsCLR; using System; using System.Collections.Generic; namespace DynamoUnits { public class Unit { internal readonly Unit forgeUnit; public string Name => forgeUnit.getName(); public string TypeId => forgeUnit.getTypeId(); public IEnumerable<Unit> ConvertibleUnits { get { Dictionary<string, Unit> convertibleUnits = Utilities.ForgeUnitsEngine.getConvertibleUnits(TypeId); return Utilities.ConvertForgeUnitDictionaryToCollection(convertibleUnits); } } public IEnumerable<Quantity> QuantitiesContainingUnit { get { Dictionary<string, Quantity> quantitiesContainingUnit = Utilities.ForgeUnitsEngine.getQuantitiesContainingUnit(TypeId); return Utilities.CovertForgeQuantityDictionaryToCollection(quantitiesContainingUnit); } } internal Unit(Unit unit) { if (unit == null) throw new ArgumentNullException(); forgeUnit = unit; } public static Unit ByTypeID(string typeId) { try { return new Unit(Utilities.ForgeUnitsEngine.getUnit(typeId)); } catch (Exception) { if (Utilities.TryParseTypeId(typeId, out string typeName, out Version _)) { Dictionary<string, Version> allLatestRegisteredUnitVersions = Utilities.GetAllLatestRegisteredUnitVersions(); if (allLatestRegisteredUnitVersions.TryGetValue(typeName, out Version value)) return new Unit(Utilities.ForgeUnitsEngine.getUnit(typeName + "-" + value.ToString())); } throw; } } public static bool AreUnitsConvertible(Unit fromUnit, Unit toUnit) { return Utilities.ForgeUnitsEngine.areUnitsConvertible(fromUnit.TypeId, toUnit.TypeId); } public override string ToString() { return "Unit(Name = " + Name + ")"; } public override int GetHashCode() { return (Name ?? string.Empty).GetHashCode() ^ (TypeId ?? string.Empty).GetHashCode(); } public override bool Equals(object obj) { return EqualsImpl(obj as Unit); } internal bool EqualsImpl(Unit u) { if ((object)u == null) return false; if ((object)this == u) return true; if (GetType() != u.GetType()) return false; if (Name == u.Name) return TypeId == u.TypeId; return false; } public static bool operator ==(Unit lhs, Unit rhs) { if ((object)lhs == null) { if ((object)rhs == null) return true; return false; } return lhs.EqualsImpl(rhs); } public static bool operator !=(Unit lhs, Unit rhs) { return !(lhs == rhs); } } }