Mesh
public static Mesh ByGeometry(Geometry inputGeometry, double tolerance = -1, int maxGridLines = 512)
public static Mesh ByPointsFaceIndices(IEnumerable<Point> vertexPositions, IEnumerable<IndexGroup> indices)
public static Mesh Cone(Point origin, double baseRadius = 1, double topRadius = 0, double height = 1, int divisions = 0, bool cap = true)
public static Mesh Cuboid(Point origin, double length = 1, double width = 1, double height = 1, int xDivisions = 0, int yDivisions = 0, int zDivisions = 0)
public static Mesh ExtrudePolyCurve(PolyCurve polycurve, double height, Vector direction, bool cap = false)
public static Mesh Plane(Point origin, double xWidth = 1, double yWidth = 1, int xDivisions = 0, int yDivisions = 0)
public static Mesh Sphere(Point origin, double radius = 1, int divisions = 0, bool icosphere = true)
public Mesh GenerateSupport(double baseHeight = 0.4, double baseDiameter = 8, double postDiameter = 3, double tipHeight = 1, double tipDiameter = 0.5)
public Mesh MakeHollow(int holeCount = 1, double holeRadius = 1.5, double wallThickness = 2, double solidResolution = 128, double meshResolution = 128)