Plane
Returns the normal direction of the Plane.
Returns the origin of the Plane.
The X basis of the Plane
The Y basis of the Plane
Fits a Plane to the input Points; basically a 3D scatterplot fit.
Create the Plane containing the input Line and external Point. Point cannot lie on the Line or in the Line axis.
Create a Plane centered at root Point, with input normal Vector.
Create an "oriented" Plane, positioned at Point origin with Vector normal, but with a specific X axis orientation. This has no impact to splitting, intersect, project, etc oporations, it only specifies the orientation of the input CoordinateSystem.
The X and Y axis lie in the plane. The Z axis is the cross product of the two Vectors.
Create a the Plane containing the three input Points.
Creates a plane in the world XY
Creates a plane in the world XZ plane
Creates a plane in the world YZ
Create a new Plane offset by this Plane in the normal direction by the specified distance.
Produces a new CoordinateSystem representing this plane. It is based on the origin, and X and Y axis basis.